A studio for the small, hard, overlooked thing — and the worlds built on it. A private encyclopedia, a rescue mission, and two games, all sharing one earth.
A spherule is a tiny sphere. We named the studio for it because the same small shape keeps showing up everywhere we look — in physics, in the sky, and in the ground under the oldest places on earth.
Matter is a ball of slowed-down energy — a sphere with a torus turning at its center. Every particle is already a little simulation running.
Every heavenly body is a spherule: a world held together by its own spin. The globes we simulate are no different — small earths, made to scale.
So a world simulator is a spherule — a rendered earth you can hold, turn, and drop into. One we build once, and reuse across everything.
And in the boundary layer beneath the oldest sites: impact spherules — the tiny, datable glass beads the textbooks stepped over. The overlooked thing that turns out to be the evidence. That's the whole idea.
Not a scatter of apps — a single world, entered four ways. Each stands on its own; each makes the others richer.
Build one thing true enough and it holds up many worlds. A single 3-D earth — every ancient site already pinned — is the ground beneath all of it. That's the studio's whole method, and its name: make the connection.
One email when Spherule Simulations launches. No newsletter, no list-swapping — just the drop.